PETER HYOGUCHI
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JOAN BeVaN Webb
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Kai Bzyl
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JETT GREEN
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DAVID STAMP
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His credits include projects like Little Fires Everywhere, The Morning Show, Skyfire, The Happytime Murders, American Gods, The Unwilling, Immortals, Quantum of Solace, Flight Plan, Fantastic Four, X-Men 1 & 2, Into the Blue, Garfield, Batman Forever, Hollow Man, Men of Honor, Deep Blue Sea, Stuart Little, The Sphere, Contact, Batman & Robin, Mars Attacks, Executive Decision, Stargate, and Free Willy, among many, many others.
He is currently chairman of both the Camera Committee and the Metadata Committee of the ASC Motion Imaging Technology Council. Under his guidance, the combined efforts of the Producers Guild of America and the American Society of Cinematographers produced both the ASC / PGA Camera Assessment Series, and the ASC / PGA Image Control Assessment Series, side by side comparisons of virtually all of the high end digital cinema cameras against film.
His extended credits include work in immersive media including circular and hemispherical environments, virtual cinematography of all kinds, virtual camera design, light field cinematography, multi camera photogrammetry, game engine integration, and immersive military training environment design.
David authored the book “Digital Cinematography – Fundamentals, Techniques and Workflows”, and is a contributing author to the “VES Handbook”. He is also a RIS committee member setting VP and XR standards with SMPTE and mapping virtual lens coefficients for Unreal Engine, Cooke Optics, Arri, and Zeiss.
He is currently chairman of both the Camera Committee and the Metadata Committee of the ASC Motion Imaging Technology Council. Under his guidance, the combined efforts of the Producers Guild of America and the American Society of Cinematographers produced both the ASC / PGA Camera Assessment Series, and the ASC / PGA Image Control Assessment Series, side by side comparisons of virtually all of the high end digital cinema cameras against film.
His extended credits include work in immersive media including circular and hemispherical environments, virtual cinematography of all kinds, virtual camera design, light field cinematography, multi camera photogrammetry, game engine integration, and immersive military training environment design.
David authored the book “Digital Cinematography – Fundamentals, Techniques and Workflows”, and is a contributing author to the “VES Handbook”. He is also a RIS committee member setting VP and XR standards with SMPTE and mapping virtual lens coefficients for Unreal Engine, Cooke Optics, Arri, and Zeiss.
DAN LAUER
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USALos angeles - Atlanta - Miami |
GERMANYDORTMUND |